RR1b – two player

Two Player Reading 1b – sh, ch, th, oo, ee, ck words

Year Level: Foundation, Year 1 & 2

This second app (from a set of four) has been designed for students learning to read words containing the early phonic concepts: sh, ch, th, oo, ee and ck. It is an excellent supplement to early reading books, flash cards and reading games.

The app is most suitable for the following age groups:

  • Advanced Kindergarten/Pre-School children
  • Average Pre-Primary/Foundation students (as they start to embark on their new National Curriculum goals of learning to read prior to Year 1).
  • Older students who are still learning to read words containing the phonic concepts sh, ch, th, oo, ee and ck.

This two player game is designed to provide early readers with multiple opportunities to:

  • Rehearse and automate their single word reading skills.
  • Extend single word reading skills by gradually increasing the complexity of the words presented.

Particular consideration has been given to:

  • Alphabet and phonic sounds (rather than letter names).
  • The combining or blending of sounds (i.e. phonemic awareness) which is an essential foundation skills when extending reading ability.
  • An ordered sequence of reading concepts.

How to Play

Once the app loads, the settings (located on bottom left hand corner of the title page) can be accessed. Within the settings there is the choice of a slow, medium or fast game pace. Before starting, the level of the game will need to be selected. It is always recommended that children start at the initial level and progress through each level in the specified order.

Two players then position themselves on either side of the iPad. When the game commences, the instruction will be given to ‘read the word’. This is followed by the revealing of the individual sounds within the word and short pause in which the students have the opportunity to blend the sounds and identify the word before the app names the word.

Three mixed words are then presented directly in front of each player. Two of the words are distractor words plus the word that was read

just moments ago. The players then race to select the focus word.

The player who is first to correctly identify the word, has a section of their palm tree coloured. The game concludes when one of the palm trees is fully coloured.

The game came can then be repeated over and over and when appropriate the students can progress up and through the levels.

 

Other apps within the range include:

[Two Player]

[Single Player]

[Single Player Stage 1 Spelling Apps]

[App Bundles]

  • Scheduling Early Literacy Apps

    PLD Reading & Spelling Apps PLDโ€™s Apps have a strong emphasis on alphabet and phonic sounds and phonemic awareness. (i.e. synthetic phonics) and develop reading skills across a range of words which gradually increase in complexity. They are designed to captivate children’s attention whilst they engage in quality learning and facilitate learning in entirely new […]

    PLD Reading & Spelling Apps PLDโ€™s Apps have a strong emphasis on alphabet and phonic sounds and phonemic awareness. (i.e. synthetic phonics) and develop reading

  • PLD’s Whole School Literacy Plan

    The document outlines how to implement PLD’s literacy, Movement and Motor and Oral Language resources during the Early Years, Foundation, Year 1 & 2 and across Years 3 to 6. Each page provides suggested time frames and implementation recommendations.

    The purpose of this document is to provide an implementation outline to assist schools in scheduling the PLD programs within a broad school-based strategy. When

  • Year 1 & 2 Early Reading Screen

    The Early Reading Screen presents an evidence-based alternative to whole-language reading assessments

    The Year 1 & 2 Early Reading Screen is a quick single-word reading assessment. It presents words that gradually increase in length and phonic complexity.

  • Early Reading Screen – Foundation

    Tracking the emergence of early decoding and word reading.

    The Early Reading Screen – Foundation is designed to track the emergence of decoding and word reading. The screen can be used to track skill

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