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The third app (from a set of four), 1c: CCVC and CVCC words is an innovative two player early literacy game designed by Diana Rigg a renowned Australian Speech Pathologist and Educator. One of the few genuine phonics based activities perfect for early childhood classrooms.
This two player game is designed to provide early readers with multiple opportunities:
To rehearse their decoding and single word reading skills.
To extend decoding and reading skills by introducing four sound words that contain double constants, initially at the start of words(i.e. CCVC words) and then at the end of words (i.e. CVCC words).
Particular consideration has been given to:
Alphabet and phonic sounds rather than letter naming.
Phonemic Awareness
An ordered sequence of reading concepts
HOW TO PLAY
Once the app loads, the settings (located on bottom left hand corner of the title page) can be accessed. Within the settings there is the choice of a slow, medium or fast game pace. Before starting, the level of the game will need to be selected. It is always recommended that children start at the initial level and progress through each level in the specified order.
Two players then position themselves on either side of the iPad. When the game commences, the instruction will be given to ‘read the word’. This is followed by the revealing of the individual sounds within the word and short pause in which the students have the opportunity to blend the sounds and identify the word before the app names the word.
Three mixed words are then presented directly in front of each player. Two of the words are distractor words plus the word that was read
just moments ago. The players then race to select the focus word.
The player who is first to correctly identify the word, has a section of their dinosaur coloured. The game concludes when one of the dinosaur is fully coloured.
The game came can then be repeated over and over and when appropriate the students can progress up and through the levels.
PARTICULAR CONSIDERATION HAS BEEN GIVEN TO THE FOLLOWING AREAS
1. Alphabet and phonic sounds rather than letter naming.
Children require alphabet and phonic knowledge in order to read and spell. However, rather than letter naming ability, alphabet sound and phonic sound knowledge is the more important skill.
In order to decode a word such as ‘frog’, a student must be able to recognise each of the four alphabet symbols and then verbalise the associated alphabet sounds: “f-r-o-g”.
No alphabet letter naming came into the process. For this reason these games only provide alphabet and phonic sound support.
2. Phonemic Awareness
Phonemic awareness refers to an individual’s ability
to focus on the phonemic or sound structure of words. Phonemic awareness is particularly important as it
has been shown by researchers to be an important prerequisite skill for reading and spelling.
When decoding (or reading a word) a child must blend sounds together. Using the example of the word ‘wink’, a student must be able to recognise and then verbalise each of the four alphabet sounds. The final stage involves blending or combining the sounds together.
3. An ordered sequence of reading concepts.
App 1c: Four sound words that contain double constants:
CCVC words – E.g. Frog, stop, club. CVCC words – E.g. Went, held, jump.
Books: PLD’s books may be used by the authorised purchaser within their classroom, however there are restrictions regarding modifying, copying or sharing. Full details can be found here.
eBooks: eBooks will be stamped with the name and email address of the purchaser and may only be used by the authorised purchaser (an individual user) within their classroom. eBooks may NOT be shared with other users or stored on a shared drive/portal/server/LMS. Learn more here.
School Licences: A School Licence allows access to a resource to be shared with an unlimited number of employees who are employed by the ‘Authorised purchaser’. These resources can be accessed by multiple users simultaneously and can be printed (subject to restrictions) or displayed by employees of the ‘Authorised purchaser’ within their classroom. Learn more here.
Downloadable resources & screening tools: These resources can be viewed, downloaded, printed and shared providing the resources are not modified in any way. Learn more here.
Breaches of Australian Copyright Law are taken seriously and may result in legal action being taken. Full copyright information can be found. Learn more here.
PLD Reading & Spelling Apps PLD’s Apps have a strong emphasis on alphabet and phonic sounds and phonemic awareness. (i.e. synthetic phonics) and develop reading skills across a range of words which gradually increase in complexity. They are designed to captivate children’s attention whilst they engage in quality learning and facilitate learning in entirely new […]
PLD Reading & Spelling Apps PLD’s Apps have a strong emphasis on alphabet and phonic sounds and phonemic awareness. (i.e. synthetic phonics) and develop reading
The document outlines how to implement PLD’s literacy, Movement and Motor and Oral Language resources during the Early Years, Foundation, Year 1 & 2 and across Years 3 to 6. Each page provides suggested time frames and implementation recommendations.
The purpose of this document is to provide an implementation outline to assist schools in scheduling the PLD programs within a broad school-based strategy. When
The Early Reading Screen presents an evidence-based alternative to whole-language reading assessments
The Year 1 & 2 Early Reading Screen is a quick single-word reading assessment. It presents words that gradually increase in length and phonic complexity.
This second app (from a set of four) has been designed for students learning to read words containing the early phonic concepts: sh, ch, th, oo, ee and ck. It is an excellent supplement to early reading books, flash cards and reading games.
The app is most suitable for the following age groups:
Advanced Kindergarten/Pre-School children
Average Pre-Primary/Foundation students (as they start to embark on their new National Curriculum goals of learning to read prior to Year 1).
Older students who are still learning to read words containing the phonic concepts sh, ch, th, oo, ee and ck.
This two player game is designed to provide early readers with multiple opportunities to: Rehearse and automate their single word reading skills. Extend single word
This first app (from set of four) has been designed for those students on the verge of reading or who have recently started reading. It is an excellent supplement to early reading books, flash cards and reading games.
CVC words include words such as run, hot, hat and cap. CVC stands for consonant-vowel-consonant.
The App is most suitable for the following age groups:
Advanced Kindergarten/Pre-School children
Average Pre-Primary/Foundation students (as they start to embark on their new National Curriculum goals of learning to read prior to Year 1).
Poor readers from Year 1, who are still operating at a CVC level.
This two player game is designed to provide early readers with multiple opportunities to: Rehearse and automate their CVC single word reading skills. Extend single
This final app (from a set of four) has been designed for students learning to read words containing the phonic concepts: ar, or, ai, ay and oi. It is an excellent supplement to early reading books, flash cards and reading games.
The App is most suitable for the following age groups:
Year 1 students as they embark on the journey of learning to read along with their peers.
Older students who are still acquiring the ability to read words which contain the early phonic concepts ar, or, ai, ay and oi.
This two player game is designed to provide early readers with multiple opportunities: To rehearse their decoding and single word reading skills. To extend their
Reading Race and Spell Star are one player games, with four installments each. Developed by Australian speech pathologist Diana Rigg from PLD Literacy & Learning they are aimed at 5-6 year olds.
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