Decoding and Spelling Games – Stage 2
Introduction to the Program
This program is designed to reinforce the foundational skills of decoding and spelling of Stage 2 concepts and revise over late Stage 1 concepts. It provides structured practice in the form of simple games to help students develop accuracy and automaticity in reading and spelling Stage 1 and 2 phonic concepts.
The Program Includes:
- Stage 1 revision with decoding and spelling games incorporating extended vowels and digraph knowledge
- ‘sh’, ‘ch’ and ‘th’
- ‘oo’, ‘ee’ and ‘ck’
- ‘ar’ and ‘or’
- ‘ay’ ‘al(l)’ and ‘ai’
- ‘er’ and ‘ng’
- ‘oi’ and ‘oy’
- Stage 2 decoding and spelling games
- CCVCC & CCCVC word structures
- ‘a-e’
- ‘e-e’
- ‘i-e’
- ‘o-e’
- ‘u-e’
- ‘oa’ and ‘ou’
- ‘ea’
- ‘ur’ and ‘ir’
- ‘ow’ and ‘ou’
- ‘aw’
- ‘ow’ and ‘oe’
- ‘kn’, ‘ie’, ‘y’ and ‘ve’
- Decoding and spelling activities for each phonic Target
- Phonic flash cards with words to read and spell
- Sound out as you spell templates
- Decoding and spelling games for each phonic Target
- Bingo
- Board games
- Cards for ‘Go Fish’, ‘Memory’ or ‘Snap’ games
Other Programs within the Range:
Links to the Teaching Sequence Manuals
This product can be used to support the implementation of the:
Decoding and Spelling Games – Stage 2 - eBook
eBooks are solely for use by a single individual user. e.g. An individual classroom teacher. Learn more.
Introduction to the Program
This program is designed to reinforce the foundational skills of decoding and spelling of Stage 2 concepts and revise over late Stage 1 concepts. It provides structured practice in the form of simple games to help students develop accuracy and automaticity in reading and spelling Stage 1 and 2 phonic concepts.
The Program Includes:
- Stage 1 revision with decoding and spelling games incorporating extended vowels and digraph knowledge
- ‘sh’, ‘ch’ and ‘th’
- ‘oo’, ‘ee’ and ‘ck’
- ‘ar’ and ‘or’
- ‘ay’ ‘al(l)’ and ‘ai’
- ‘er’ and ‘ng’
- ‘oi’ and ‘oy’
- Stage 2 decoding and spelling games
- CCVCC & CCCVC word structures
- ‘a-e’
- ‘e-e’
- ‘i-e’
- ‘o-e’
- ‘u-e’
- ‘oa’ and ‘ou’
- ‘ea’
- ‘ur’ and ‘ir’
- ‘ow’ and ‘ou’
- ‘aw’
- ‘ow’ and ‘oe’
- ‘kn’, ‘ie’, ‘y’ and ‘ve’
- Decoding and spelling activities for each phonic Target
- Phonic flash cards with words to read and spell
- Sound out as you spell templates
- Decoding and spelling games for each phonic Target
- Bingo
- Board games
- Cards for ‘Go Fish’, ‘Memory’ or ‘Snap’ games
Other Programs within the Range:
Links to the Teaching Sequence Manuals
This product can be used to support the implementation of the:
eBooks are solely for use by a single individual user. e.g. An individual classroom teacher. Australian Copyright laws prohibit illegal distribution, storage or sharing of this eBook. Usage is tracked and breaches may result in prosecution. Learn more.
If you would like to provide multiple users with access to this resource we suggest selecting the 'Whole School Access' tab at the top of the screen to purchase a School Licence. Learn more.
Decoding and Spelling Games – Stage 2 – School Licence
Select your school size
Extra small
(<49 students)
Small
(50-149 students)
Medium
(150-349 students)
Large
(350+ students)
This is a PLD Whole School Licence resource. By purchasing this licence, this program will be accessible as a digital flipbook that will be stored in your secure account on the PLD website. The program will be accessible as a digital flipbook that teachers can access on any device for as long as the licence is active. A School Licence is valid for 12 months from the date of purchase and can be shared with all staff employed at the school. We highly recommend that either the Principal, Deputy Principal or a member of the admin team purchase the School Licence in order to manage the account and its users. For more information, visit our Whole School Licence FAQ.
A program to develop single word decoding and spelling skills for students operating at Stage 2. Games and tasks for targeted small groups and home programs.
Over time children become more efficient in a visual and an auditory sense. For example rather than decoding the word ‘teeth’ in three parts the word may be decoded in two parts (e.g. t-eeth or tee-th). Decoding and Spelling games for ages 6 to 7 is designed to provide further decoding practice to help students establish automatic word recognition.
Single word spelling involves three primary core base skills:
- Auditory skills
- Visual skills
- Fine motor skills
Once this spelling process has been rehearsed the students can typically spell the word automatically and often through the application of letter names ‘c-h-a-i-n’. Students will typically read better than they will spell. This is because the recognition of the words (i.e. reading) is typically much easier than the reproduction of the letter sound correspondences to
formulate the words.
Features:
- Single word phonic word attack skills require explicit instruction and repeated practice.
- Once single word skills are established, they are more likely to transfer across to written work.
- The program is designed for individuals or small groups of students who require repeated opportunities to consolidate spelling and decoding.
- This program revises stage 1 phonic concepts before stage 2 phonic concepts are applied to decoding and spelling tasks.
- The game-based activities provide multiple opportunities to rehearse word attack skills at a reading and spelling level.
The programs within the range include:
- Decoding and Spelling Games – Stage 1
- Decoding and Spelling Games – Stage 2
- Decoding and Spelling Games Bundle – Stages 1 & 2
This publication is mentioned within the Year 1 & 2 Teaching Sequence Manual on pages 13 – 16.
Books: PLD’s books may be used by the authorised purchaser within their classroom, however there are restrictions regarding modifying, copying or sharing. Full details can be found here.
eBooks: eBooks will be stamped with the name and email address of the purchaser and may only be used by the authorised purchaser (an individual user) within their classroom. eBooks may NOT be shared with other users or stored on a shared drive/portal/server/LMS. Learn more here.
School Licences: A School Licence allows access to a resource to be shared with an unlimited number of employees who are employed by the ‘Authorised purchaser’. These resources can be accessed by multiple users simultaneously and can be printed (subject to restrictions) or displayed by employees of the ‘Authorised purchaser’ within their classroom. Learn more here.
Downloadable resources & screening tools: These resources can be viewed, downloaded, printed and shared providing the resources are not modified in any way. Learn more here.
Breaches of Australian Copyright Law are taken seriously and may result in legal action being taken. Full copyright information can be found. Learn more here.